Direct3D allowed developers to offer hardware-accelerated 3D rendering regardless of the client hardware, so long as the graphics card manufacturer provided Direct3D support in its drivers. Gamers were increasingly looking at using 3D accelerators to boost the graphical fidelity of their games, rather than relying on software-based renderers as had been common in the past. Microsoft had timed the launch of Direct3D well. The inclusion of DirectX as a default component of Windows 95 OSR2 and Windows NT 4.0 in 1996 helped increase its exposure, and heavy promotion by Microsoft - alongside its programme to encourage developers to make enhanced versions of their existing DOS games that would run exclusively under Windows - helped, but it wasn't until Direct3D was introduced as part of the DirectX bundle that consumer interest grew. At the time, most popular games were available exclusively for DOS due to the performance hit that resulted from running a game alongside Microsoft's graphical operating system. The software's main use, to allow games developers device-independent access to game-related hardware, was hampered by the fact it would only run in Windows. Microsoft has confirmed that DirectX 11.2, the next-generation version of its application programming interface (API) and hardware abstraction layer (HAL) for multimedia devices will be exclusive to Windows 8.1 and its Xbox One console.įirst introduced for Windows 95 as the Windows Games SDK, DirectX was not initially successful.
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